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January 22nd, 2012

Reach: 24-Hour Comic 2004 Page 01 of 12 Comments about this page

comic art

Reach: 24-Hour Comic 2004

(PG; Memoir) An abstract autobiographical mess with too much reference. Read the story overview for more behind-the-scenes details.

Talk Back! Most recent of (3)

An Exegesis o'Llife-Experience

Kyle-or-Kyla | Posted on February 3rd, 2012 at 9:34 pm   

it was hard for me to get a grip on how to respond, so i’ve been mulling that over for the past few days–

(having the extra hurdle of little or no artistic training/skills, i’ll mainly be talking about story– probably because i can’t say more about the art than “it’s very good” and that i especially enjoyed the Matrix-ing out of Krazy Ket’s desert home, and the umbilical tv plug)

it gives a good cross-section/sense of who the author is — [insert useless metaphor for the geoglogical phenomenon where earthquake/etc causes huge cross-strata of sedimentary history to be exposed at the same time for easy study].

this (the current comic i’m reading*) seems to be given the crisis/impetus of “must create something quickly” (or maybe I’m projecting that because of what i think “24 hour comic” means); the stuff created is an analysis of who the author is and why they create stuff, and the links between the two.

then the author then calls himself out on some of the attempt to create a narrative/plot arc from the links between life experience and creating stuff. it makes a bonding between the foible-y author and the audience, but also emphasizes the unfinished nature and uncertainty (which isn’t necessarily a bad thing, autobiographically)

when thinking of how to respond, my difficulty involved the heft of the autobiographical history and lack of neat tidy narrative which let me know how i was supposed to take it… the metaphor i came up with was someone who is going to juggle bowling balls for your amusement, then runs out while quite a few of the bowling balls are in mid-air 🙂

but there’s lots of it which left strong impressions, and musings about the creative process/purpose of the creative process made me think and will continue to do so (though i have rather entrenched, anarchistic yet dogmatic opinions on the subject).

So; i seem to have responded to “an exegesis o’ life-experience” with a “exegesis o’ reader’s-experience-of-it” (albeit a rushed, half-developed one, which is my usual M.O.)…
Hope that’s copacetic,

*: as i make my descriptions overly wordy, trying hard to not use academic buzzwords i’ve overheard (for example, stuff like referring to any piece of media as “the text”)… because in my imagination, buzzwords imply an elitism of obscuring basic concepts with specialized context, and using them implies i understand that additional context (which i usually don’t).

re: An Exegesis o'Llife-Experience

David Marshall | Posted on February 3rd, 2012 at 10:37 pm   

Kyle-or-Kyla, thanks for taking the time to comment on my story. Producing this 24-hour comic book was a blurry experience. I’m glad you found it interesting enough to write about.

App Happy

Burton Haynes | Posted on February 24th, 2012 at 12:48 am   

Hands down, Apple’s app store wins by a mile. It’s a huge selection of all sorts of apps vs a rather sad selection of a handful for Zune. Microsoft has plans, especially in the realm of games, but I’m not sure I’d want to bet on the future if this aspect is important to you. The iPod is a much better choice in that case.

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